Vertex Showroom 1.1.0
Summary
The new version improves Virtual Reality experience overall. You are able to interact with components in the VR. Minimap is avaible in the VR mode too to help navigation. Showroom's performance and resource usage is renewed to better performance and to free resources to other applications and sites, when Showroom is not actively used. Visual fidelity is improved. Lightning, environments and the model colour correction are enhanced.
Important highlights from this release
- Virtual Reality features rebuild and improved. Investigate component data and interact with the component in VR. Open cabinets in VR if the model has opening animations included.
- Improvements for model and component visibility. Possibility to hide measure lines, light and annotation icons. Model cut cut's those too.
- Measure angles and check dimensions without adding a persistent measure line.
- Performance and overall enhancements in visual quality.
All updates for this release
New Feature
- Client-side DRACO loading support
- Make doors and drawers openable in regular mode
- Check dimension
- Isolate the component
- Fill geometry at the cut
- Cut measure lines using 3D cut tool
- Hide light icons
- Hide annotations
- Hide measure lines
- Measure angles
- Internationalize the date format
- Hide all similar
- Remove .dae support
- Anonymous link available as QR code.
Improvement
- VR menus, control improvements, view component data.
- Optimize assets for mobile
- Don't render frames when nothing has changed
- Match sunlight color to atmosphere
- Optimize mobile performance
- Disable measurement tool when another tool is selected
- Unhide previous, selected and all objects in VR and 3D
- Optimize Showrooms memory use
- Mirror the VR view on the web browser canvas when in VR
- Make VR- button guides
- Lightning improvements
- Make doors openable
- Improve minimap
- Use HDRI environment to enhance visual fidelity
- Be able to change size of point cloud point size
- Show performance stats such as FPS, memory consumption, etc
Bug
- Depth pre-pass is broken on some mobile GPUs
- Fix missing translation in loading screen
- Scale-independent measurement markers
- Fix 3D text rendering partially clipping other sprites
- Picking is broken in frame
- Barcode scanner doesn't read the code
- Evaluate and fix color correction
- Tree item's data popup stays behind the tree
- Toggle buttons in UI are offset and partially hidden
- Front page's buttons locations corrected
Task
- Update the hardware requirements for VR