These settings have a great effect to the visual appearance of the model.
Note: Postprocessing effect may have a great impact to the performance, too. If you have any issues with the performance, check that these are turned off.
Note: Postprocessing effects are automatically turned off when entering the VR -mode.
Anti-aliasing improves the smoothness of the edges. Without anti-aliasing the part edges may look a little rough and serrated. Turning anti-aliasing on smooths the edges in cost of performance. The higher anti-aliasing level (TAA 4x) selected, the smoother result but more performance from graphic card is needed.
On the left there is no anti-aliasing, on the right 4x anti-aliasing is used.
Ambient occlusion is a method for calculating lightning in the model. The system calculates how exposed each point of the model is to light. It calculates the effect of the other geometry to light as well. As a result, the model lightning and shadows look more realistic. On the downside, the ambient occlusion calculation needs a lot of computing and has a great impact on the performance.
Note: If the ambient occlusion is turned on, the system turns it off automatically while moving in or rotating the model. When moving or rotating stops, the ambient occlusion is turned on automatically.
On the left, a model without the ambient occlusion, and on the right, the ambient occlusion is on.
When Dynamic resolution is on, the rendering resolution is adjusted dynamically according to performance. This setting may be useful on mobile devices and low-powered laptops.